
Every stall, every card table and every handshake in the old market goes through Don Capybara. Keep on his good side — the Don looks after his friends. A 6-reel, 5-row cluster game with a top win of 10,000× your bet.
The top win is possible in the base game and in all three bonuses: Happy Hour, Gold Rush and El Dorado.
When a cluster pays, the Don clears the whole stall: every regular symbol of the winning kind leaves the grid — not just the ones in the cluster — and fresh symbols fall in to fill the gaps.
Every winning cluster leaves the cells beneath it glowing as Lucky Tiles. Once the wins are paid, a Rainbow anywhere on the grid cashes them — and there is never more than one Rainbow on the grid. Each Lucky Tile flips over to a Bronze, Silver or Gold Coin — or, if luck is with you, a Pot of Gold or a Four-Leaf Clover.
Every Coin is worth a multiple of your bet.
Coin values are shown at the currently selected bet.
When every tile has flipped, each Four-Leaf Clover boosts the Coins and Pots of Gold in the 8 cells touching it — corners count — by ×2, ×3, ×4, ×5 or ×10.
The clovers go first, then the Pots of Gold. Working from the top row down, left to right, each Pot scoops up the value of every Coin and every other Pot on the grid and holds the total.
Once the last Pot has scooped, the remaining Lucky Tiles flip again for fresh symbols, round after round, until a round turns up no new Pot. Then the Lucky Tiles go dark.
When the spin is over, every Coin and Pot value is added up, and the total times your bet is your win.
3 Pocket Watches at once in the base game start Happy Hour with 8 free spins. Here the Lucky Tiles don't fade between spins — they keep glowing until a Rainbow cashes them. Watches landing together during the bonus add spins: 2 give +2, 3 give +4, and 4 move you up to Gold Rush with +4 spins.
4 Pocket Watches at once in the base game start Gold Rush with 12 free spins. Lucky Tiles never go dark here — not even after a Rainbow cashes them — so they keep piling up for the whole bonus. 2 watches together give +2 spins, 3 give +4.
5 Pocket Watches at once in the base game open El Dorado with 12 free spins. Lucky Tiles stay lit for the whole bonus, a Rainbow lands on every spin, and there are no Bronze Coins — only Silver and Gold.
The watches that start a bonus leave Lucky Tiles where they landed, so more watches mean a bigger head start. If no Rainbow has cashed a single tile by the final free spin, a Rainbow lands on it — and a Rainbow always turns up at least one Coin, so every bonus pays something.
Very rarely, a base game spin lands a Fiesta: every square is a Wild except one Rainbow. The Wilds pay as The Don's Fedora and turn every square into a Lucky Tile, and the Rainbow then cashes the whole grid.
Very rarely, a base game spin lands a Gran Sombrero: a giant 4×4 block of The Don's Fedora. It pays as one Fedora block of 13 or more and turns its squares into Lucky Tiles — and if a Rainbow is on the board when the cascades stop, it cashes them.
Very rarely, a base game spin lands on a Calle Dorada: every square on the board is already a Lucky Tile, and a Rainbow is guaranteed. The symbols pay as normal, and the Rainbow then cashes the whole grid.
The rarest board of all: a whole row of Pocket Watches. Six watches open El Dorado, with every watch's square a Lucky Tile from the first free spin.
| Cluster size |
10 |
J |
Q |
K |
A |
|---|---|---|---|---|---|
| 13+ | 30.00 | 30.00 | 30.00 | 30.00 | 30.00 |
| 11-12 | 10.00 | 10.00 | 10.00 | 10.00 | 10.00 |
| 9-10 | 3.00 | 3.00 | 3.00 | 3.00 | 3.00 |
| 8 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| 7 | 0.60 | 0.60 | 0.60 | 0.60 | 0.60 |
| 6 | 0.40 | 0.40 | 0.40 | 0.40 | 0.40 |
| 5 | 0.20 | 0.20 | 0.20 | 0.20 | 0.20 |
| Cluster size |
Guava |
Empanada |
Mate |
Maracas |
Fedora |
|---|---|---|---|---|---|
| 13+ | 50.00 | 50.00 | 100.00 | 100.00 | 200.00 |
| 11-12 | 15.00 | 15.00 | 30.00 | 30.00 | 60.00 |
| 9-10 | 5.00 | 5.00 | 10.00 | 10.00 | 20.00 |
| 8 | 1.40 | 1.40 | 3.00 | 3.00 | 6.00 |
| 7 | 1.00 | 1.00 | 2.00 | 2.00 | 4.00 |
| 6 | 0.80 | 0.80 | 1.40 | 1.40 | 3.00 |
| 5 | 0.60 | 0.60 | 1.00 | 1.00 | 2.00 |
The symbol payouts above reflect the currently selected bet level.
The Wild symbol substitutes for all symbols in the paytable, and counts toward every cluster it touches. 5 or more connecting Wilds with no paying symbol attached pay as The Don's Fedora.
A cluster is 5 or more matching symbols joined together anywhere on the grid. They join side to side and top to bottom only — symbols that meet at a corner are not joined.
Winning symbols leave the grid after every win and new ones fall in, over and over, until no new cluster forms.
Don't feel like waiting? These can be bought straight from the base game.
Misuse or malfunction voids all pays and plays.
Any visual representation of a physical device does not represent a real physical device; the probabilities are determined by the game's random number generator.
Lucky Tiles keep glowing between spins until a Rainbow cashes them.